On the Xbox it just works and it looks amazing provided you have an HDR screen. HDR is a game changer when it comes to how Shadow of the Tomb Raider looks. The PC loads are slightly shorter, especially if you have the game installed on a speedy SSD. It’s a huge quality of life timesaver that you likely won’t appreciate until you start using the fast travel system at the campfire prompting load times of a minute or more. Every time Lara squeezes through a gap or crawls under a branch or over a broken wall there is a short bit of animation that is masking the loading of assets. The game does a fantastic job of streaming level content in a way that there is virtually no load screens after the initial start-up. My Sony has a great up-conversion to 4K and in side-by-side testing with the Xbox running in 4K and the PC running in 1080p with all the fancy options maxed out, the PC was just as good if not better. Cranking the res up to 4K required too much tweaking of the pages of options on the PC and I still had the occasional jitter or even a screen tear, even with v-sync. It actually went higher in the benchmarks (90+ fps), but my Sony 4K TV only does 60 so I capped it with v-sync. My i7 6400 with a GTX1080ti card easily sustained a constant 60fps with all settings cranked to the max at 1080p. I played Shadow of the Tomb Raider on both the Xbox One X and a high-end gaming PC, and while a killer PC will obviously deliver a more polished experience you’ll need a video card that costs way more than an Xbox One X. The sheer amount of design, detail, and special effects, not to mention 4K and stunning HDR support easily makes this the best looking Tomb Raider game of all time, both artistically and technically. While no single game is worth buying a new game system, Shadow of the Tomb Raider comes mighty close. Much like how the original caused me to purchase that 3DFX card in 1996, now, 22 years later I found myself once again heading to the store to upgrade to an Xbox One X so I could experience Lara’s latest adventure in all its intended splendor. With that brief history lesson and potential hint of bias now out in the open, let’s talk about Shadow of the Tomb Raider. You might say we owe our very existence to Lara Croft. That online strategy guide soon turned into ten…twenty…and then thirty and eventually evolved into the site you are reading today. Back 22 years ago, just after the internet had become a thing and before Game Chronicles had evolved into what you see today, I wrote this little strategy guide for my favorite video game of the time a game about a female adventurer, a game that even prompted me to go out and buy a 3DFX daughter card to add to my Diamond3D video – state of the art at the time. The game is hugely significant, not only for the series that was born in the late 90’s but also for me, both personally and professionally. Shadow of the Tomb Raider marks the third and final game in the planned trilogy designed to reboot the Lara Croft franchise.
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